/* ---------------------------------------------------------------------- This is the ██╗ ██╗ ██████╗ ██████╗ ██████╗ ██╗ ██╗████████╗███████╗ ██║ ██║██╔════╝ ██╔════╝ ██╔════╝ ██║ ██║╚══██╔══╝██╔════╝ ██║ ██║██║ ███╗██║ ███╗██║ ███╗███████║ ██║ ███████╗ ██║ ██║██║ ██║██║ ██║██║ ██║██╔══██║ ██║ ╚════██║ ███████╗██║╚██████╔╝╚██████╔╝╚██████╔╝██║ ██║ ██║ ███████║ ╚══════╝╚═╝ ╚═════╝ ╚═════╝ ╚═════╝ ╚═╝ ╚═╝ ╚═╝ ╚══════╝® DEM simulation engine, released by DCS Computing Gmbh, Linz, Austria http://www.dcs-computing.com, office@dcs-computing.com LIGGGHTS® is part of CFDEM®project: http://www.liggghts.com | http://www.cfdem.com Core developer and main author: Christoph Kloss, christoph.kloss@dcs-computing.com LIGGGHTS® is open-source, distributed under the terms of the GNU Public License, version 2 or later. It is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. You should have received a copy of the GNU General Public License along with LIGGGHTS®. If not, see http://www.gnu.org/licenses . See also top-level README and LICENSE files. LIGGGHTS® and CFDEM® are registered trade marks of DCS Computing GmbH, the producer of the LIGGGHTS® software and the CFDEM®coupling software See http://www.cfdem.com/terms-trademark-policy for details. ------------------------------------------------------------------------- Contributing author and copyright for this file: This file is from LAMMPS LAMMPS - Large-scale Atomic/Molecular Massively Parallel Simulator http://lammps.sandia.gov, Sandia National Laboratories Steve Plimpton, sjplimp@sandia.gov Copyright (2003) Sandia Corporation. Under the terms of Contract DE-AC04-94AL85000 with Sandia Corporation, the U.S. Government retains certain rights in this software. This software is distributed under the GNU General Public License. ------------------------------------------------------------------------- */ /* ---------------------------------------------------------------------- Contributing author: Axel Kohlmeyer (Temple U) ------------------------------------------------------------------------- */ #include #include #include #include "dump_movie.h" #include "comm.h" #include "force.h" #include "memory.h" #include "error.h" using namespace LAMMPS_NS; /* ---------------------------------------------------------------------- */ DumpMovie::DumpMovie(LAMMPS *lmp, int narg, char **arg) : DumpImage(lmp, narg, arg) { if (multiproc || compressed || multifile) error->all(FLERR,"Invalid dump movie filename"); filetype = PPM; bitrate = 2000; framerate = 24; fp = NULL; } /* ---------------------------------------------------------------------- */ void DumpMovie::openfile() { char moviecmd[1024]; if ((comm->me == 0) && (fp == NULL)) { #ifdef LAMMPS_FFMPEG sprintf(moviecmd,"ffmpeg -v error -y -r %.2f -f image2pipe -c:v ppm -i - " "-r 24.0 -b:v %dk %s ", framerate, bitrate, filename); #else error->one(FLERR,"Cannot generate movie file"); #endif #if defined(_WIN32) fp = _popen(moviecmd,"wb"); #else fp = popen(moviecmd,"w"); #endif if (fp == NULL) { char str[512]; sprintf(str,"Failed to open FFmpeg pipeline to file %s",filename); error->one(FLERR,str); } } } /* ---------------------------------------------------------------------- */ void DumpMovie::init_style() { // initialize image style circumventing multifile check multifile = 1; DumpImage::init_style(); multifile = 0; } /* ---------------------------------------------------------------------- */ int DumpMovie::modify_param(int narg, char **arg) { int n = DumpImage::modify_param(narg,arg); if (n) return n; if (strcmp(arg[0],"bitrate") == 0) { if (narg < 2) error->all(FLERR,"Illegal dump_modify command"); bitrate = force->inumeric(FLERR,arg[1]); if (bitrate <= 0.0) error->all(FLERR,"Illegal dump_modify command"); return 2; } if (strcmp(arg[0],"framerate") == 0) { if (narg < 2) error->all(FLERR,"Illegal dump_modify command"); framerate = force->numeric(FLERR,arg[1]); if ((framerate <= 0.1) || (framerate > 24.0)) error->all(FLERR,"Illegal dump_modify framerate command"); return 2; } return 0; }